![]() ![]() So i've decided when i enter a new area to just look at a map online and guide myself straight to the map maker so i can get on with the enjoyable parts of the game and minimise the aspects of it that i find shitty. To me this map finding thing seems to be a way to artificially extend the game that by the looks of it is already large and expansive enough to not need that kind of padding. One thing that i really don't like is a game that doesn't respect the players time and i personally feel that HK leans a little too hard on this. I've decided on a compromise for my own sanity. I think if they improved the fast travel (should be allowed to warp to any bench) the back tracking would be less cumbersome, I'm currently loving my time with it but the back tracking is really eating into my limited free time. ![]() They further add insult to injury by making a charm that uses a valuable notch slot just for seeing where the hell you are on the map (this is stupid imo). I think OP perfectly highlights my only issues with game, I think the problems are further exacerbated because each little section of the level is divided up into so many little rooms that you're constantly having to rely on the map to see just where you are at any given point in time and the fact that your resources (GEO) is very valuable at certain parts of the game so you just don't want to be losing too much of it. Strange this thread popped up the exact same day I went back to playing the game after leaving it for a whole year (love the game but was only playing it on Switch during a holiday and never went back to it after returning home).
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